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www.wikgame.com For everything about Wik and the Fable of Souls!
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DrGutman
Joined: 04 Jan 2007 Posts: 2 Location: Bucharest
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Posted: Thu Jan 04, 2007 1:58 pm Post subject: |
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i didn't finished the game yet but i think it would be cool to have an underwater level. it would be a nice change in the jump-hang routine (not boring but still a routine). also it might add more stuff to take care of while playing, like, you have to keep an eye on the oxigen level in wik's lungs. the phisics could allso be different, something like, you keep the mouse button down and wik is swiming after the cursor. you can add all kinds of marine npc's ...
another thing that i would like to see in the game, and i know i didn't played even half of the game but i still think there should be more, fictional beings, animals and insects that look weirder. until now except wik and his buddy with the magic backpack (i forgot his name) everybody looks like it could or even exist in the real world ... i think that the world that would permit an animal to evolve into something like wik (a weird half human, half tree frog, intelligent thingie) would create all sorts of other weird animals.
that's it for now ... if i come up with any other ideeas i'll say it here
ohh ... it would be cool a 3d (high detail) version, but i know that it takes a lot of time and is verry hard to make.
cheers! _________________ -- DrGutman |
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fnBrit
Joined: 30 Aug 2004 Posts: 119 Location: Reflexive Entertainment
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Posted: Wed Jan 17, 2007 7:08 am Post subject: |
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Thanks for the great suggestions, Wik swimming underwater sounds like it would be great fun, and as you say an opportunity to create different styles of NPC's.
There was an early version of Wik that did have several large and fantastical creatures that would appear at various points in the game, unfortunately we did not have enough time to finish them and get them into the released version.
As for the 3D version - you are absolutely correct that it would be lots of work to make a fully 3D version - it would be super cool though
Simon. |
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